Title
Massivizing online games using cloud computing: A vision
Abstract
Online gaming, a large market with hundreds of millions of active players, is still struggling to scale without risky investments in infrastructure. In this work, we propose a cloudbased platform to massivize online gaming-the challenges and opportunities of scaling on-demand, while paying only for what is used. We discuss the major aspects of cloud-based gaming, virtual-world management, game-data processing, and game-content generation.
Year
DOI
Venue
2014
10.1109/ICMEW.2014.6890684
Multimedia and Expo Workshops
Keywords
Field
DocType
cloud computing,computer games,active player,cloud based gaming,cloud computing,game content generation,game data processing,massivize online gaming,online games market,virtual world management
Entertainment industry,Load modeling,Computer science,Server,Cloud computing security,Multimedia,Cloud testing,Cloud computing
Conference
ISSN
Citations 
PageRank 
1945-7871
0
0.34
References 
Authors
14
6
Name
Order
Citations
PageRank
Alexandru Iosup12042125.89
Siqi Shen213514.47
Yong Guo3954.60
Stefan Hugtenburg4100.85
Jesse Donkervliet5111.91
Radu Prodan62314152.27