Abstract | ||
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Online gaming, a large market with hundreds of millions of active players, is still struggling to scale without risky investments in infrastructure. In this work, we propose a cloudbased platform to massivize online gaming-the challenges and opportunities of scaling on-demand, while paying only for what is used. We discuss the major aspects of cloud-based gaming, virtual-world management, game-data processing, and game-content generation. |
Year | DOI | Venue |
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2014 | 10.1109/ICMEW.2014.6890684 | Multimedia and Expo Workshops |
Keywords | Field | DocType |
cloud computing,computer games,active player,cloud based gaming,cloud computing,game content generation,game data processing,massivize online gaming,online games market,virtual world management | Entertainment industry,Load modeling,Computer science,Server,Cloud computing security,Multimedia,Cloud testing,Cloud computing | Conference |
ISSN | Citations | PageRank |
1945-7871 | 0 | 0.34 |
References | Authors | |
14 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Alexandru Iosup | 1 | 2042 | 125.89 |
Siqi Shen | 2 | 135 | 14.47 |
Yong Guo | 3 | 95 | 4.60 |
Stefan Hugtenburg | 4 | 10 | 0.85 |
Jesse Donkervliet | 5 | 11 | 1.91 |
Radu Prodan | 6 | 2314 | 152.27 |