Abstract | ||
---|---|---|
We examine how a public interactive display in the lobby of an undergraduate residence hall engages residents and contributes to a sense of belonging. The display projects questions onto a wall and users indicate their answer with a body action, which is read by a Kinect. The responses are aggregated and displayed in real-time. We describe our design process and the results of a preliminary field trial examining how the system affects students' perceptions of a shared geographic place and provides the opportunities for them to learn more about their hall's community. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2685553.2699000 | CSCW Companion |
Keywords | Field | DocType |
community,undergraduate,theory and models,user centered design,residential,public display,interactive display | Interactive displays,Sense of belonging,Human–computer interaction,Engineering,Design process,Multimedia,Perception,Residence,User-centered design | Conference |
Citations | PageRank | References |
3 | 0.38 | 6 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Erica C. Ostermann | 1 | 3 | 0.38 |
Long Ma | 2 | 3 | 1.06 |
Daniel Sussman | 3 | 3 | 0.38 |
Susan R. Fussell | 4 | 2266 | 208.15 |