Abstract | ||
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This paper presents a Kinect based hand gesture recognition system that can effectively recognize both one-hand and two-hand gestures. It is robust against the disturbance of complex background and objects such as the faces and hands of other people by exploiting the depth information and carefully choosing the region of interest (ROI) in the process of tracking. The recognition module is implemented using template matching and other light weight techniques to reduce the computational complexity. In the experiments, this system is tested on real world tasks from controlling the slide show in PowerPoint to playing the highly intense racing video game Need for Speed. The practical performance confirms that our system is both effective in terms of robustness and versatility and efficient for various real-time applications. |
Year | DOI | Venue |
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2014 | 10.1109/IJCNN.2014.6889481 | IJCNN |
Keywords | Field | DocType |
hand gesture recognition,Kinect,video games | Template matching,Computer vision,Computer science,Gesture,Gesture recognition,Robustness (computer science),Sketch recognition,Artificial intelligence,Region of interest,Computational complexity theory | Conference |
ISSN | Citations | PageRank |
2161-4393 | 12 | 0.74 |
References | Authors | |
13 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Zhu Yanmin | 1 | 12 | 0.74 |
Yuan Bo | 2 | 532 | 47.01 |