Title
Does online mobile gaming overcharge you for the fun?
Abstract
With the growing popularity of online mobile games, the network traffic generated by them accounts for an increasingly significant proportion of mobile Internet traffic; however, the game's traffic characteristics have not been well studied. To understand more about such traffic, we analyze the network traffic of 9 online mobile games from 3 genres, namely, first-person shooting games, role-playing games, and racing games. Our results show that small payloads, high packet rates, and an excessive number of pure TCP ACK packets incur high traffic overheads. The payloads may have redundant content, which can be properly compressed. Given the increasing number of pay-by-volume and throttling 3G/4G data plans, gamers may not realize they are being overcharged due to such overheads. We find that the game traffic can be largely compressed even with small window sizes, which indicate that the packet payload tend to be redundant and may be reduced without compromising users' gaming experience.
Year
DOI
Venue
2013
10.1109/NetGames.2013.6820607
NetGames
Keywords
Field
DocType
mobile game overcharging,3g data plans,traffic overheads,first-person shooting games,network traffic,tcp ack packets,pay-by-volume,mobile internet traffic,4g data plans,racing games,online mobile game traffic characteristics,packet payload,online mobile gaming,internet,telecommunication traffic,mobile computing,role-playing games,computer games,narrative,payloads,redundancy,games
Mobile search,Computer security,Simulation,Computer science,Popularity,Network packet,Computer network,Redundancy (engineering),Bandwidth throttling,Payload,Overhead (business),The Internet
Conference
ISSN
Citations 
PageRank 
2156-8146
1
0.35
References 
Authors
1
3
Name
Order
Citations
PageRank
De-Yu Chen11858.33
Po-Ching Lin211.37
Kuan-Ta Chen31896136.86