Abstract | ||
---|---|---|
We explore the effect of the behaviour of a virtual robot agent in the context of a real-world treasure-hunt activity carried out by children aged 11-12. We compare three conditions: a traditional paper-based treasure hunt, along with a virtual robot on a tablet which provides either neutral or affective feedback during the treasure hunt. The initial results of the study suggest that the use of the virtual robot increased the perceived difficulty of the instruction-following task, while the affective robot feedback in particular made the questions seem more difficult to answer. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1145/2666499.2669641 | MMRWHRI@ICMI |
Keywords | Field | DocType |
affective computing,evaluation/methodology,intelligent tutoring systems,operator interfaces | Social robot,Treasure,Simulation,Computer science,Human–computer interaction,Affective computing,Robot,Affect (psychology),Multimedia,Virtual robot | Conference |
Citations | PageRank | References |
2 | 0.39 | 3 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mary Ellen Foster | 1 | 364 | 36.47 |
Mei Yii Lim | 2 | 158 | 19.69 |
Amol A. Deshmukh | 3 | 9 | 3.60 |
Srinivasan Janarthanam | 4 | 130 | 13.53 |
Helen F. Hastie | 5 | 147 | 19.09 |
Ruth Aylett | 6 | 1377 | 170.50 |