Abstract | ||
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The purpose of ubiquitous computing lies on making computation invisible to users eyes. Ubiquitous games, on the other hand, try to embed electronic gaming experience into users lives, blending virtual and real components into the play. This type of games represents a challenge for game designers since they need to know which computing resources can be used to create the metaphors that will lead to new experiences. Reconfigurable games are a subset of such games. Their novelty resides in creating games that self-adapt to changes in the real world, creating an ever changing gaming experience. This paper discusses the concept of reconfigurable games. More specifically, we identify the main characteristics of such games and discuss some of the challenges in their development, focusing on the diversity of interaction capabilities available. |
Year | DOI | Venue |
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2014 | 10.1109/SBGAMES.2014.10 | SBGames |
Keywords | Field | DocType |
games,real time systems,ubiquitous computing,sensors | Emergent gameplay,Game mechanics,Turns, rounds and time-keeping systems in games,Simulation,Computer science,Need to know,Ubiquitous computing,Novelty,Multimedia,Computation | Conference |
ISSN | Citations | PageRank |
2159-6654 | 3 | 0.40 |
References | Authors | |
31 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Fabricio Nogueira Buzeto | 1 | 5 | 0.82 |
Tiago Barros Pontes e Silva | 2 | 3 | 0.40 |
Carla Denise Castanho | 3 | 8 | 1.89 |
Ricardo Pezzuol Jacobi | 4 | 91 | 8.18 |