Abstract | ||
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The workspace environment is increasingly reflecting a shift from traditional work-oriented objectives to promoting work-life balance. Technology has the ability to play a pivotal role at increasing workplace enjoyment through the incorporation of elements of health, fun, and employee activities. In this paper, we explore how an interactive installation, developed using an open-source toolkit, leverages affective computing and persuasive technology to reinforce an office environment focused on employee engagement and well-being. The result is an anthropomorphized water cooler display designed to reinvent the \"water cooler\" experience -- conveying emotional properties and interacting with bystanders to encourage water consumption and overall employee interaction. |
Year | DOI | Venue |
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2014 | 10.1145/2598784.2602797 | Conference on Designing Interactive Systems (Companion Volume) |
Keywords | Field | DocType |
persuasive technologies,miscellaneous,emotional design,organizational impacts,affective computing | Persuasive technology,Workspace,Water consumption,Water cooler,Employee engagement,Human–computer interaction,Affective computing,Engineering,Multimedia,Interactive installation,Emotional design | Conference |
Citations | PageRank | References |
0 | 0.34 | 2 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Halley Profita | 1 | 156 | 13.67 |
Harry Emil | 2 | 0 | 0.34 |
Donald Brinkman | 3 | 0 | 0.34 |
Ross Smith | 4 | 181 | 37.34 |