Title
Path-finding using reinforcement learning and affective states
Abstract
During decision making and acting in the environment humans appraise decisions and observations with feelings and emotions. In this paper we propose a framework to incorporate an emotional model into the decision making process of a machine learning agent. We use a hierarchical structure to combine reinforcement learning with a dimensional emotional model. The dimensional model calculates two dimensions representing the actual affective state of the autonomous agent. For the evaluation of this combination, we use a reinforcement learning experiment (called Dyna Maze) in which, the agent has to find an optimal path through a maze. Our first results show that the agent is able to appraise the situation in terms of emotions and react according to them.
Year
DOI
Venue
2014
10.1109/ROMAN.2014.6926309
Edinburgh
Keywords
Field
DocType
control engineering computing,decision making,human-robot interaction,learning (artificial intelligence),mobile robots,path planning,affective states,decision making,dimensional emotional model,hierarchical structure,machine learning agent,optimal path,path-finding,reinforcement learning
Robot learning,Autonomous agent,Active learning (machine learning),Simulation,Computer science,Hyper-heuristic,Dimensional modeling,Artificial intelligence,Decision-making,Reinforcement learning,Learning classifier system
Conference
ISSN
Citations 
PageRank 
1944-9445
2
0.41
References 
Authors
5
2
Name
Order
Citations
PageRank
Johannes Feldmaier120.41
Klaus Diepold243756.47