Title | ||
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Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People |
Abstract | ||
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This paper presents a sonification model to convert object tracking information into sound in real time. The goal is to generate a sound that describes the information given by a trajectory - such as position, direction, velocity and shape - to help visually impaired people to \"see\" the world: how can we describe to them a square like we do by drawing it in a sheet of paper? The usage can be extensive: from audio games to computer-human interfaces. Experimental results are analyzed in practical tests using only audio with sighted people and the applicability of the model is discussed. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1109/SBGAMES.2014.12 | Computer Games and Digital Entertainment |
Keywords | Field | DocType |
audio user interfaces,handicapped aids,human computer interaction,object tracking,virtual reality,audio games,computer-human interfaces,object tracking information,trajectory information,virtual reality,visually impaired people,accessibility,computer human interaction,games in education,virtual reality | Computer vision,Virtual reality,Computer science,Simulation,Video tracking,Sonification,Artificial intelligence,Multimedia,Trajectory | Conference |
ISSN | Citations | PageRank |
2159-6654 | 0 | 0.34 |
References | Authors | |
8 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Nestor Z. Salamon | 1 | 4 | 1.78 |
Jacques, J.C.S. | 2 | 10 | 2.31 |
Soraia Raupp Musse | 3 | 84 | 10.67 |