Title
Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt
Abstract
Controls based on Augmented Reality (AR), Tilt and Touch have been evaluated in a point and shoot game for mobile devices. A user study (n=12) was conducted to compare the three controls in terms of player experience and accuracy. Tilt and AR controls provided more enjoyment, immersion and accuracy to the players than Touch. Nonetheless, Touch caused fewer nuisances and was playable under more varied situations. Despite the current technical limitations, we suggest to incorporate AR controls into the mobile games that supported them. Nowadays, AR controls can be implemented on handheld devices as easily as the more established Tilt and Touch controls. However, this study is the first comparison of them and thus its findings could be of interest for game developers.
Year
DOI
Venue
2014
10.1109/ISMAR-AMH.2014.6935439
Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design
Keywords
Field
DocType
augmented reality,computer games,mobile computing,augmented reality,mobile device,point and shoot mobile game,tilt-and-touch,Mobile,augmented reality,controller,player experience,tilt,touch,videogames
Control theory,Computer science,Augmented reality,Mobile device,Immersion (virtual reality),Aerospace electronics,Game Developer,Multimedia,Player experience
Conference
ISSN
Citations 
PageRank 
1554-7868
1
0.38
References 
Authors
14
3
Name
Order
Citations
PageRank
Asier Marzo Pérez1122.71
Benoît Bossavit2182.83
Martin Hachet357250.25