Title
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet
Abstract
We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our algorithm uses voxelized distance fields and multi-resolution point-sampled representations and it is able to compute collision forces between arbitrary complex bodies at 1 kHz. Current experiments show that the integrated algorithm outperforms standard collision detection engines in Bullet in terms of speed if high resolutions and accuracies are required, enabling physically more realistic behaviors.
Year
DOI
Venue
2014
10.1109/3DUI.2014.6798856
3D User Interfaces
Keywords
Field
DocType
data structures,haptic interfaces,rendering (computer graphics),collision detection engines,haptic rendering algorithm,multiresolution point-sampled representations,physics engine bullet,point-sampled structures,voxelized distance fields,voxelized structures,voxmap-pointshell algorithm
Data structure,Computer vision,Collision detection,Computer graphics (images),Haptic rendering,Computer science,Simulation,Physics engine,Algorithm,Collision,Artificial intelligence,Software rendering
Conference
Citations 
PageRank 
References 
0
0.34
3
Authors
3
Name
Order
Citations
PageRank
Mikel Sagardia1335.32
Theodoros Stouraitis220.70
Lopes e Silva, J.P.300.34