Title | ||
---|---|---|
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet |
Abstract | ||
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We present the evaluation of a haptic rendering algorithm based on the Voxmap-Pointshell algorithm which was integrated in the physics engine Bullet. Our algorithm uses voxelized distance fields and multi-resolution point-sampled representations and it is able to compute collision forces between arbitrary complex bodies at 1 kHz. Current experiments show that the integrated algorithm outperforms standard collision detection engines in Bullet in terms of speed if high resolutions and accuracies are required, enabling physically more realistic behaviors. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1109/3DUI.2014.6798856 | 3D User Interfaces |
Keywords | Field | DocType |
data structures,haptic interfaces,rendering (computer graphics),collision detection engines,haptic rendering algorithm,multiresolution point-sampled representations,physics engine bullet,point-sampled structures,voxelized distance fields,voxelized structures,voxmap-pointshell algorithm | Data structure,Computer vision,Collision detection,Computer graphics (images),Haptic rendering,Computer science,Simulation,Physics engine,Algorithm,Collision,Artificial intelligence,Software rendering | Conference |
Citations | PageRank | References |
0 | 0.34 | 3 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mikel Sagardia | 1 | 33 | 5.32 |
Theodoros Stouraitis | 2 | 2 | 0.70 |
Lopes e Silva, J.P. | 3 | 0 | 0.34 |