Abstract | ||
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As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow. I forecast that in the year 2000, revenues worldwide will reach $81.7 billion and grow to $149.2 billion by 2005. Web graphics is one of the fastest growing segments. I forecast that about 6.4% of the 2000 world-wide computer graphics revenues and about 9.2% of the 2005 world-wide revenues will come from Internet/intranet application products and services. Certainly, the Internet will affect distribution techniques. In addition to the Internet opportunities, computer graphics can expect to benefit from a number of other “revolutions”, such as the growth of embedded computers, handhelds, DVD, HDTV and wearable computers |
Year | DOI | Venue |
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2000 | 10.1109/38.814555 | Computer Graphics and Applications, IEEE |
Keywords | Field | DocType |
revenues,1980s,business,wearable computers,market,systems,DVD,HDTV,computer graphics industry,commerce,us supplier shipments,computer graphics,pcs,distribution techniques,embedded computers,intranet,technological forecasting,Internet,software,workstations,hand-held computers,computer graphics applications,economics,World Wide Web graphics,DP industry | Technology forecasting,Graphics,Computer science,Wearable computer,Intranet,Animation,Computer graphics,Multimedia,Scientific visualization,The Internet | Journal |
Volume | Issue | ISSN |
20 | 1 | 0272-1716 |
Citations | PageRank | References |
1 | 0.37 | 0 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
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Carl Machover | 1 | 32 | 14.17 |