Title
The business of computer graphics
Abstract
As 1999 ended, total computer graphics revenues reached $71.7 billion. Applications include CAD/CAM/CAE, art, animation, multimedia, real-time simulation, scientific visualization, graphics arts and virtual reality. As we move into the next millennium, the computer graphics industry will continue to evolve and grow. I forecast that in the year 2000, revenues worldwide will reach $81.7 billion and grow to $149.2 billion by 2005. Web graphics is one of the fastest growing segments. I forecast that about 6.4% of the 2000 world-wide computer graphics revenues and about 9.2% of the 2005 world-wide revenues will come from Internet/intranet application products and services. Certainly, the Internet will affect distribution techniques. In addition to the Internet opportunities, computer graphics can expect to benefit from a number of other “revolutions”, such as the growth of embedded computers, handhelds, DVD, HDTV and wearable computers
Year
DOI
Venue
2000
10.1109/38.814555
Computer Graphics and Applications, IEEE
Keywords
Field
DocType
revenues,1980s,business,wearable computers,market,systems,DVD,HDTV,computer graphics industry,commerce,us supplier shipments,computer graphics,pcs,distribution techniques,embedded computers,intranet,technological forecasting,Internet,software,workstations,hand-held computers,computer graphics applications,economics,World Wide Web graphics,DP industry
Technology forecasting,Graphics,Computer science,Wearable computer,Intranet,Animation,Computer graphics,Multimedia,Scientific visualization,The Internet
Journal
Volume
Issue
ISSN
20
1
0272-1716
Citations 
PageRank 
References 
1
0.37
0
Authors
1
Name
Order
Citations
PageRank
Carl Machover13214.17