Abstract | ||
---|---|---|
Artificial Intelligence (AI) is playing an increasingly important role in the success or failure of computer games and the quality and complexity of the AI techniques employed in games is steadily increasing. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. Particular attention is given to a recently released popular game that makes extensive use of AI. The paper highlights the potential benefits of collaboration between academic AI researchers and the games industry and specific focuses for potential collaboration are suggested. |
Year | DOI | Venue |
---|---|---|
2001 | 10.1109/FUZZ.2001.1008909 | Fuzzy Systems, 2001. The 10th IEEE International Conference |
Keywords | Field | DocType |
artificial life,computer games,genetic algorithms,learning (artificial intelligence),neural nets,ai,artificial intelligence,evolutionary algorithms,learning,neural networks,learning artificial intelligence,fuzzy logic,games,expert systems,artificial neural networks,game development,automata,artificial intelligent,fuzzy systems,evolutionary computation | Symbolic artificial intelligence,Marketing and artificial intelligence,Computer science,Navigation mesh,AI-complete,Artificial intelligence,Game Developer,Artificial intelligence, situated approach,Artificial Intelligence System,Machine learning,Applications of artificial intelligence | Conference |
Volume | Citations | PageRank |
3 | 13 | 0.90 |
References | Authors | |
3 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel Johnson | 1 | 144 | 20.29 |
Janet Wiles | 2 | 13 | 0.90 |