Title
Four decades of computer graphics
Abstract
Starting from a single display giving test-data feedback on MIT's Whirlwind system, computer graphics grew to a multibillion-dollar industry that revolutionized human-computer communication. Cutting across all application areas-whether engineering and scientific, or business and arts/entertainment-are the fundamental technologies and business issues of computer graphics. The increasing power of the personal computer and the enormous numbers currently installed-on the order of 100 million-provide a tempting base for investment and growth. The author expects selectively healthy industry growth through the end of this decade. Annual growth in the early 1990s has been about 12 percent. How long double digit compound revenue growth can continue, in view of the continuing price pressure, is not clear. However, the author expects to see 10 percent annual unit growth for at least the next five years (1994-99). Certainly, companies continue to form, although professional investors now seem to favor software over hardware start-ups. In particular, companies specializing in graphical user interfaces, object-oriented programming, VR, and parallel processing software appear attractive to investors.<>
Year
DOI
Venue
1994
10.1109/38.329088
IEEE Computer Graphics and Applications
Keywords
Field
DocType
computer graphic equipment,computer graphics,human factors,user interfaces,virtual reality,vr,annual growth,application areas,business issues,graphical user interfaces,healthy industry growth,human-computer communication,multibillion-dollar industry,object-oriented programming,parallel processing software,personal computer,price pressure,professional investors
Revenue,Graphics,Computer vision,Computer science,Visualization,Personal computer,Graphical user interface,Software,Artificial intelligence,User interface,Computer graphics,Multimedia
Journal
Volume
Issue
ISSN
14
6
0272-1716
Citations 
PageRank 
References 
9
0.75
3
Authors
1
Name
Order
Citations
PageRank
Carl Machover13214.17