Title
2D Shape Deformation Based on Positional Constraints and Layer Manipulation
Abstract
This paper presents an interactive system for deforming two-dimensional objects based the manipulation of positional constraints and the creation and editing of layers representing parts of the object. The layers may be deformed in a independent way, or they can be related through regions of interest chosen by the user. Using tools for editing and deforming layers it is possible to achieve more natural results than single-layer approaches. The system is particularly suited to the animation of characters in the form of cartoons where arms or legs overlap the body or each other.
Year
DOI
Venue
2011
10.1109/SBGAMES.2011.26
Games and Digital Entertainment
Keywords
DocType
ISSN
computer animation,interactive systems,2D shape deformation,cartoons,character animation,deforming layer,deforming two dimensional objects,editing layer,interactive system,layer manipulation,positional constraints,single-layer approaches,2D animation,position constraints,shape deformation
Conference
2159-6654
ISBN
Citations 
PageRank 
978-1-4673-0797-0
0
0.34
References 
Authors
14
3
Name
Order
Citations
PageRank
Tiago Mota100.34
Claudio Esperança2134.79
Antonio A. F. Oliveira38215.42