Abstract | ||
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Today, in an era of increased Internet use, tools designed to help users communicate across the network have begun to proliferate. Interest in virtual 3D spaces is growing too. We outline a technique for directly transferring the necessary parameter information to express virtual human emotions across a network. We also discuss the methods required for constructing a system that can facilitate this kind of direct transfer using distributed object technology. We offer a method for integrating the services of our system and a constructed database of movements. Finally, we propose various quality-of-service (QoS) techniques for effective motion information transfer in our constructed system. |
Year | DOI | Venue |
---|---|---|
2003 | 10.1109/MCG.2003.1159613 | Computer Graphics and Applications, IEEE |
Keywords | Field | DocType |
Internet,computer animation,distributed object management,groupware,quality of service,user interfaces,virtual reality,visual databases,Internet,database,distributed multiuser virtual space system,distributed object technology,motion information transfer,quality-of-service,virtual 3D spaces,virtual human emotions | Distributed object,Virtual reality,Information transfer,Collaborative software,Computer science,Quality of service,Human–computer interaction,Virtual actor,User interface,Multimedia,The Internet | Journal |
Volume | Issue | ISSN |
23 | 1 | 0272-1716 |
Citations | PageRank | References |
10 | 0.86 | 8 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mamoru Endo | 1 | 38 | 11.85 |
Takami Yasuda | 2 | 91 | 25.92 |
Shigeki Yokoi | 3 | 114 | 34.20 |