Title
Trade-off between resolution and interactivity in spatial task performance
Abstract
Virtual reality displays usually lag far behind classical computer graphics displays in static image quality parameters, such as resolution. Both the popular press and scientific papers often stress that resolution will have to increase greatly before users can experience virtual environments as “the real thing”. Nevertheless, it is already possible to do some useful work in VR environments. The point we experimentally demonstrate here is that resolution is much less important for interactive tasks that employ immersive VR, where users can explore the environment by moving their heads and bodies, than it is in classical computer graphics applications, where users can only explore by gazing at a single picture. In the context of unmanned aerial vehicles, frame rate (read: passive camera movement) is more important than resolution for target detection, recognition, designation, and tracking. In the experiments reported here, we investigated the relative importance of various image parameters like spatial resolution (number of pixels per video frame), intensity resolution (number of gray levels per pixel), and temporal resolution (number of frame updates per second). Most experimental data concerning these resolutions come from classical psychophysics. However, experimental conditions in classical psychophysics feature stationary observers looking at short-term, pointlike flashes on stationary displays, and are thus far more representative of human interaction with pictures and photographs than with highly interactive systems like those employed in virtual reality
Year
DOI
Venue
1995
10.1109/38.403827
IEEE Computer Graphics and Applications
Keywords
Field
DocType
realistic images,virtual reality,classical psychophysics,intensity resolution,interactivity,passive camera movement,resolution,spatial task performance,static image quality parameters,temporal resolution,virtual environments,virtual reality displays
Virtual image,Computer vision,Virtual reality,Computer graphics (images),Computer science,Artificial intelligence,Pixel,Frame rate,Computer animation,Image resolution,Temporal resolution,Computer graphics
Journal
Volume
Issue
ISSN
15
5
0272-1716
Citations 
PageRank 
References 
13
2.54
1
Authors
2
Name
Order
Citations
PageRank
Gerda J. F. Smets1132.54
Kees (C. J.) Overbeeke260778.74