Title
Design and implementation of panoramic movie system by using commodity 3D graphics hardware
Abstract
We introduce a new deign approach of panoramic movie system. The system, named PanoVi by the authors, captures a 360-degree surround movie from a viewpoint by using four wide-angle video cameras, then the video streams are encoded as a single stream of standard video format. At the viewing side, geometric correction and image mosaicking are performed in real-time by using commodity 3D graphics accelerator hardware equipped with personal computers. By mapping the mosaic on the inside wall in 3D space, the viewing system renders a partial view of arbitrary direction as a virtual environment. This approach is suitable for real-time transmission of a panoramic movie because this system uses a standard video format in transmission layers. We developed a prototype system based on Windows and DirectX8 environments. We confirmed full-rate interactive panoramic movie playback on commodity Pentium4 based PCs.
Year
DOI
Venue
2003
10.1109/CGI.2003.1214442
Computer Graphics International
Keywords
Field
DocType
image segmentation,image texture,stereo image processing,video cameras,video coding,virtual reality,DirectXS environment,Windows environment,commodity 3D graphics hardware,commodity Pentium4 based PC,full-rate interactive panoramic movie playback,geometric correction,image mosaicking,panoramic movie system,real-time movie transmission,texture mapping,video camera,video stream encoding,virtual environment
Texture mapping,Computer vision,3D computer graphics,Virtual machine,Virtual reality,Computer graphics (images),Image texture,Computer science,Image segmentation,Artificial intelligence,Video camera,Computer graphics
Conference
ISSN
ISBN
Citations 
1530-1052
0-7695-1946-6
3
PageRank 
References 
Authors
0.42
3
2
Name
Order
Citations
PageRank
Tsuyoshi Yamamoto130.42
Munehiro Doi2112.82