Title
Comparison of panning algorithms for auditory interfaces employed for desktop applications
Abstract
Concerning the spatialisation of 3D sound fields around an almost free mobile listener an immersive audio environment for desktop applications is presented. The sound field is reproduced by a loudspeaker array that is positioned along the desktop edges. To improve the listener's freedom no head tracking is required. Using the principle of the wave field synthesis approach combined with different panning techniques derives the loudspeaker signals. Therefore virtual sources can be positioned in azimuth, elevation and distance, too. The reproduction area around the listener and the possible source space is restricted to a defined area. The effort of these different panning techniques can be simulated and objectively compared.
Year
DOI
Venue
2003
10.1109/ISSPA.2003.1224837
Signal Processing and Its Applications, 2003. Proceedings. Seventh International Symposium
Keywords
Field
DocType
acoustic field,acoustic waves,audio signal processing,audio user interfaces,loudspeakers,optimisation,virtual reality,audio interface,auditory interfaces,desktop applications,loudspeaker array,optimization,panning algorithms,single value error,sound fields,wave field synthesis approach
Headphones,Computer vision,Panning (camera),Virtual reality,Computer science,Interpolation,Azimuth,Artificial intelligence,Audio signal processing,Loudspeaker,Acoustic wave
Conference
Volume
ISBN
Citations 
2
0-7803-7946-2
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Alois Sontacchi100.34
Michael Strauß200.68
Robert Höldrich301.69