Title
View-dependent, scalable texture streaming in 3-D QoS with MPEG-4 visual texture coding
Abstract
Multimedia applications are characterized by high resource demands (computing power, memory, network bandwidth, and power consumption). Efficient implementations aim at reducing these resources to a minimum, which is of the utmost importance for small, low-cost terminals in low-bandwidth networks. Resource savings can also be obtained by content adaptation without impeding the quality of the decoded audio-visual media. In this context, the paper analyzes texture adaptation and streaming for three-dimensional applications, using MPEG-4's Visual Texture Coding tool, in conjunction with eXtensible Markup Language (XML)-based description techniques. Augmented features for content adaptation are supported, such as region selection, accompanied by resolution and SNR settings. As a result, quality is optimized for the terminal's computing capabilities and display resolution, taking the user's viewing conditions into account. Moreover, the instantaneous bandwidth utilization is highly reduced in streaming scenarios.
Year
DOI
Venue
2004
10.1109/TCSVT.2004.830674
Circuits and Systems for Video Technology, IEEE Transactions
Keywords
Field
DocType
XML,image coding,image texture,multimedia communication,optimisation,quality of service,3D QoS,MPEG-4 visual texture coding,XML techniques,content adaptation,extensible markup language,multimedia,optimization,quality of service,resource savings,texture streaming,-D,MPEG-21,MPEG-4,three-dimensional,view-dependent transmission,visual texture coding
Computer vision,MPEG-21,MPEG-4 Part 2,Display resolution,Image texture,Computer science,Quality of service,Artificial intelligence,MPEG-4,Content adaptation,Scalability
Journal
Volume
Issue
ISSN
14
7
1051-8215
Citations 
PageRank 
References 
3
0.41
5
Authors
4
Name
Order
Citations
PageRank
Lafruit, G.130.41
Delfosse, Eric2193.37
Osorio, R.330.41
van Raemdonck, W.430.41