Title
Computerized real-time analysis of football games
Abstract
Computer systems support many coaching activities performed before and after competitions, such as strategy development and performance evaluation, but competent assistance during games is much more demanding. It requires real-time interpretation of sensor data, the recognition and classification of ball actions, and fast-action game analysis and assessment. Only recently has high-precision microwave technology enabled computer systems to simultaneously track the position of players and the ball. Consequently, real-time game analysis systems must be able to automatically recognize intentional activities in a multiagent system with continually acting agents. To meet these demands, we've developed the football interaction and process model and a software system that can acquire, interpret, and analyze this model. Our FIPM system can acquire models of player skills, infer action-selection criteria, and determine player and team strengths and weaknesses.
Year
DOI
Venue
2005
10.1109/MPRV.2005.53
Pervasive Computing, IEEE
Keywords
Field
DocType
computer aided analysis,multi-agent systems,real-time systems,sensors,sport,FIPM system,computerized real-time analysis,football game,football interaction and process model,high-precision microwave technology,multiagent system,real-time game analysis system,real-time sensor data interpretation,interpretation of intentional activity,learning action models,real-time positioning system
Game analysis,Football,Microwave technology,Computer science,Real time analysis,Software system,Multi-agent system,Human–computer interaction,Coaching,Multimedia,Strengths and weaknesses
Journal
Volume
Issue
ISSN
4
3
1536-1268
Citations 
PageRank 
References 
37
2.88
5
Authors
3
Name
Order
Citations
PageRank
Michael Beetz13784284.03
Bernhard Kirchlechner21077.57
Martin Lames3739.97