Title
A practical structured light acquisition system for point-based geometry and texture
Abstract
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.
Year
DOI
Venue
2005
10.1109/PBG.2005.194069
SPBG
Keywords
Field
DocType
calibration,cameras,computational geometry,computer vision,image texture,light sources,3D scanning system,Lambertian reflectance model,Phong reflectance model,camera calibration,computer vision,image processing,image texture,point-based geometry,projector calibration,structured light acquisition system,turntable axis
Video projector,Computer graphics (images),Computer science,Image processing,Camera resectioning,Artificial intelligence,Geometry,Lambertian reflectance,Computer vision,Structured light,Image texture,Projector,Triangulation (social science)
Conference
ISSN
ISBN
Citations 
1511-7813
3-905673-20-7
25
PageRank 
References 
Authors
1.14
23
4
Name
Order
Citations
PageRank
Filip Sadlo145733.92
Tim Weyrich240828.87
Ronald Peikert369535.93
Markus H. Gross410154549.95