Title
A framework for streaming geometry in VRML
Abstract
We introduce a framework for streaming geometry in VRML that eliminates the need to perform complete downloads of geometric models before starting to display them. This framework for the progressive transmission of geometry has three main parts, as follows: 1) a process to generate multiple levels-of-detail (LODs); 2) a transmission process (preferably in compressed form); and 3) a data structure for receiving and exploiting the LODs generated in the first part and transmitted in the second. The processes in parts 1 and 2 have already received considerable attention. We concentrate on a solution for part 3. Our basic contribution is a flexible LOD storage scheme, which we refer to as a progressive multilevel mesh. This scheme, primarily intended as a data structure in memory, has a low memory footprint and provides easy access to the various LODs (thus suitable for efficient rendering). This representation is not tied to a particular automated polygon reduction tool. In fact, we can use the output of any polygon reduction algorithm based on vertex clustering (including the edge collapse operations used in several algorithms). The progressive multilevel mesh complements compression techniques such as those developed by M. Deering (1995), H. Hoppe (1996) or G. Taubin et al. (1998). We discuss the integration of some of these compression techniques. However, for the sake of simplicity, we use a simple file format to describe the algorithm
Year
DOI
Venue
1999
10.1109/38.749125
Computer Graphics and Applications, IEEE
Keywords
Field
DocType
computational geometry,data compression,data structures,rendering (computer graphics),virtual reality languages,LOD generation,VRML,Virtual Reality Modeling Language,automated polygon reduction tool,compression techniques,data structure,edge collapse operations,flexible LOD storage scheme,geometric models,low memory footprint,multiple levels-of-detail,polygon reduction algorithm,progressive multilevel mesh,progressive transmission,rendering,simple file format,streaming geometry,transmission process,vertex clustering
File format,Data structure,Computer vision,Polygon,VRML,Computer science,Computational geometry,Artificial intelligence,Memory footprint,Rendering (computer graphics),Data compression,Geometry
Journal
Volume
Issue
ISSN
19
2
0272-1716
Citations 
PageRank 
References 
39
2.53
16
Authors
4
Name
Order
Citations
PageRank
André Guéziec173396.14
G Taubin22471228.93
Bill Horn3814.52
Francis Lazarus431020.43