Abstract | ||
---|---|---|
We review schemes for dividing cubic cells into simplices (tetrahedra) for interpolating from sampled data to IR3, present visual and geometric artifacts generated in isosurfaces and volume renderings, and discuss how these artifacts relate to the filter kernels corresponding to the subdivision schemes. |
Year | DOI | Venue |
---|---|---|
2006 | 10.1109/TVCG.2006.22 | Visualization and Computer Graphics, IEEE Transactions |
Keywords | Field | DocType |
computational geometry,data visualisation,interpolation,rendering (computer graphics),artifacts,interpolation,simplicial subdivision,tetrahedral isosurface,volume rendering,volume visualization,volumetric representation,Interpolation,approximation of surfaces and contours,image representation,visualization techniques and methodologies,volume visualization.,volumetric representation | Triangulation (geometry),Computer vision,Data visualization,Barycentric subdivision,Computer science,Computational geometry,Interpolation,Theoretical computer science,Subdivision,Artificial intelligence,Tetrahedron,Rendering (computer graphics) | Journal |
Volume | Issue | ISSN |
12 | 2 | 1077-2626 |
Citations | PageRank | References |
23 | 1.18 | 20 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hamish Carr | 1 | 762 | 42.21 |
Torsten Möller | 2 | 2071 | 125.62 |
Jack Snoeyink | 3 | 2842 | 231.68 |