Title
A Constant-Time Algorithm for Finding Neighbors in Quadtrees
Abstract
Quadtrees and linear quadtrees are well-known hierarchical data structures to represent square images of size 2r times 2r. Finding the neighbors of a specific leaf node is a fundamental operation for many algorithms that manipulate quadtree data structures. In quadtrees, finding neighbors takes O(r) computational time for the worst case, where r is the resolution (or height) of a given quadtree. Schrack [1] proposed a constant-time algorithm for finding equal-sized neighbors in linear quadtrees. His algorithm calculates the location codes of equal-sized neighbors; it says nothing, however, about their existence. To ensure their existence, additional checking of the location codes is needed, which usually takes O(r) computational time. In this paper, a new algorithm to find the neighbors of a given leaf node in a quadtree is proposed which requires just O(1) (i.e., constant) computational time for the worst case. Moreover, the algorithm takes no notice of the existence or nonexistence of neighbors. Thus, no additional checking is needed. The new algorithm will greatly reduce the computational complexities of almost all algorithms based on quadtrees.
Year
DOI
Venue
2009
10.1109/TPAMI.2008.145
Pattern Analysis and Machine Intelligence, IEEE Transactions
Keywords
Field
DocType
computational complexity,image representation,quadtrees,computational time,linear quadtrees,quadtree data structures,square image representation,Graph and tree search strategies,Image Processing and Computer Vision,Image processing,linear quadtrees,neighbor finding.,quadtrees
Hierarchical control system,Data structure,Computer science,Tree (data structure),Image representation,Image processing,Algorithm,Theoretical computer science,Hierarchical database model,Computational complexity theory,Quadtree
Journal
Volume
Issue
ISSN
31
7
0162-8828
Citations 
PageRank 
References 
3
0.51
11
Authors
2
Name
Order
Citations
PageRank
Kunio Aizawa130.51
Shojiro Tanaka271.82