Title
FPGA based stereo imaging system with applications in computer gaming
Abstract
A real-time stereo imaging system is described. It incorporates dual image acquisition chains on a single FPGA device and is able to provide real-time synchronized video output from twin CMOS imaging sensors. The platform is designed to provide hardware support for future implementations of advanced face analysis algorithms. In the context of computer gaming applications this system can provide real-time capture of a game players facial actions and expressions serving as an enabling technology for next generation gaming. Potential applications include (i) generating 3D real-time responsive game avatars and (ii) employing real-time face data for next-generation game UI.
Year
DOI
Venue
2009
10.1109/ICEGIC.2009.5293586
ICE-GIC
Keywords
Field
DocType
cmos image sensors,computer games,face recognition,field programmable gate arrays,stereo image processing,video signal processing,cmos imaging sensor,fpga device,computer gaming application,dual image acquisition,face analysis algorithm,real-time stereo imaging system,real-time video synchronization,face detection & analysis,game peripheral,imaging pipeline,stereo-imaging,data mining,face detection,cmos image sensor,real time
Computer gaming,Facial recognition system,Computer graphics (images),Expression (mathematics),Computer science,Field-programmable gate array,CMOS,Implementation,Stereo imaging,Computer hardware,Face analysis
Conference
ISBN
Citations 
PageRank 
978-1-4244-4460-1
3
0.46
References 
Authors
18
3
Name
Order
Citations
PageRank
Istvan Andorko1142.35
P. M. Corcoran241482.56
Petronel Bigioi3434.76