Title
Soundfield rendering with loudspeaker arrays through multiple beam shaping
Abstract
This paper proposes a method for the acoustic rendering of a virtual environment based on a geometric decomposition of the wavefield into multiple elementary acoustic beams, all reconstructed with a loudspeaker array. The point of origin, the orientation and the aperture of each beam is computed according to the geometry of the virtual environment that we want to render and to the location of the sources. Space-time filters are computed with a Least Squares approach to render the desired beam. Experimental results show the feasibility as well as the critical issues of the proposed algorithm.
Year
DOI
Venue
2009
10.1109/ASPAA.2009.5346484
New Paltz, NY
Keywords
Field
DocType
acoustic signal processing,filtering theory,least mean squares methods,loudspeakers,rendering (computer graphics),telecommunication computing,virtual reality,least squares approach,loudspeaker arrays,multiple beam shaping,multiple elementary acoustic beams,sound field rendering,space-time filters,virtual environment,acoustic beam,loudspeaker arrays,wavefield rendering
Least squares,Aperture,Wideband,Virtual machine,Virtual reality,Computer science,Electronic engineering,Beam (structure),Acoustics,Rendering (computer graphics),Loudspeaker
Conference
ISSN
ISBN
Citations 
1931-1168 E-ISBN : 978-1-4244-3679-8
978-1-4244-3679-8
10
PageRank 
References 
Authors
1.33
2
4
Name
Order
Citations
PageRank
Antonacci, E.1101.33
Calatroni, A.2101.33
Antonio Canclini310313.46
Galbiati, A.4101.33