Abstract | ||
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The introduction and rapid growth of social computing into educational practices has encouraged the development of the networked learning through a careful evaluation of the “social nature” of digital applications that implement interaction and collaboration among network users. This evolution is reflected in the Virtual Learning Environments (VLE) systems and supports the progress to online shared spaces, the Personal Learning Environments (PLE), environments created by placing more attention to the learner and able to support both formal and informal elements. They offer more opportunity for decision-making and enable users to easily customize the curriculum. Elvis is presented in this work, an example of a system based on PLE. |
Year | DOI | Venue |
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2010 | 10.1109/VECIMS.2010.5609346 | Virtual Environments Human-Computer Interfaces and Measurement Systems |
Keywords | Field | DocType |
Internet,computer aided instruction,virtual reality,ELVIS,decision making,digital application,educational practice,network user,personal learning environment,social computing,virtual learning environment system,PLE,e-learning 2.0,social software,web 2.0 | Virtual learning environment,Simulation,Computer science,Social software,Curriculum,Web 2.0,Social nature,Networked learning,Social computing,Multimedia,The Internet | Conference |
ISSN | ISBN | Citations |
1944-9429 | 978-1-4244-5904-9 | 1 |
PageRank | References | Authors |
0.35 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
G. Dimauro | 1 | 33 | 3.97 |
Claudia Adamita Trullo | 2 | 26 | 2.29 |