Title
Multi-objective assessment of pre-optimized build orders exemplified for StarCraft 2
Abstract
Modern realtime strategy (RTS) games as Star-Craft 2 educe so-called metagames in which the players compete for the best strategies. The metagames of complex RTS games thrive in the absence of apparent dominant strategies, and developers will intervene to adjust the game when such strategies arise in public. However, there are still strategies considered as strong and ones thought of as weak. For the Zerg faction in StarCraft 2, we show how strong strategies can be identified by taking combat strength and economic power into account. The multi-objective perspective enables us to clearly rule out the unfavourable ones of the single optimal build orders and thus selects interesting openings to be tested by real players. By this means, we are e.g. able to explain the success of the recently proposed 7-roach opening. While we demonstrate our approach for StarCraft 2 only, it is of course applicable to other RTS games, given build-order optimization tools exist.
Year
DOI
Venue
2013
10.1109/CIG.2013.6633626
Computational Intelligence in Games
Keywords
Field
DocType
computer games,optimisation,7-roach opening,StarCraft 2,build-order optimization tools,combat strength,complex RTS games,economic power,metagames,multiobjective assessment,multiobjective perspective,preoptimized build orders,realtime strategy games,single optimal build orders,zerg faction
Computer science,Simulation,Economic power,Artificial intelligence,Machine learning
Conference
ISSN
ISBN
Citations 
2325-4270
978-1-4673-5308-3
3
PageRank 
References 
Authors
0.42
2
3
Name
Order
Citations
PageRank
Matthias Kuchem130.42
Preuss Mike293381.70
Günter Rudolph321948.59