Title
A deceptive robot referee in a multiplayer gaming environment
Abstract
We explore deception in the context of a multi-player robotic game. The robot does not participate as a competitor, but is in charge of declaring who wins or loses every round. The robot was designed to deceive game players by imperceptibly balancing how much they won, with the hope this behavior would make them play longer and with more interest. Inducing false belief about who wins the game was accomplished by leveraging paradigms about robot behavior and their better perceptual abilities. There were participants who found the balancing strategy favorable after being debriefed, and others who showed less interest mostly because of their perceived level of unfairness. Trust, suspicion, motivation, and appeal were evaluated by altering the robot behavior during gameplay. Post-briefing results include the finding that participants are more accepting of the use of lying by our robot as opposed to robots in general. Factors pertaining to gameplay, this robot, and deceptive robotics in general are also discussed.
Year
DOI
Venue
2011
10.1109/CTS.2011.5928688
Collaboration Technologies and Systems
Keywords
Field
DocType
computer games,groupware,human computer interaction,robots,balancing strategy,deceptive robot referee,multiplayer gaming environment,multiplayer robotic game,robot behavior,Deception,Entertainment,Human-Robot Interaction,Motivation,Trust
Deception,Computer science,Entertainment,Knowledge management,Human–computer interaction,Artificial intelligence,Behavior-based robotics,Robotics,Human–robot interaction,Lying,Robot,Perception,Multimedia
Conference
ISBN
Citations 
PageRank 
978-1-61284-638-5
15
0.89
References 
Authors
13
4
Name
Order
Citations
PageRank
Marynel Vázquez115314.04
Alexander May29111.13
Aaron Steinfeld348646.01
Wei-Hsuan Chen4152.24