Title
Analysis of patterns of motor behavior in gamers with down syndrome
Abstract
This paper reports on the computer vision-based analysis of weight-shifting patterns in Down Syndrome subjects. The subjects were filmed while playing a snowboarding game in a virtual reality environment. To capture local changes in posture during motion performance, we introduce the concept of parabolic bounding box. This concept aims at capturing information about the lateral curvature of the human body in motion. This information is aggregated into histograms of motion curvatures. This novel motion representation is useful for differentiating between normal and abnormal weight shifting patterns, and for presenting subject specific information about the frequency of these patterns over the entire duration of the game.
Year
DOI
Venue
2011
10.1109/CVPRW.2011.5981673
Computer Vision and Pattern Recognition Workshops
Keywords
Field
DocType
computer games,computer vision,diseases,image motion analysis,pattern classification,virtual reality,down syndrome subjects,computer vision based analysis,human body,lateral curvature,motion curvatures,parabolic bounding box,snowboarding game,virtual reality environment,weight shifting pattern,torso,histograms,games
Histogram,Computer vision,Torso,Curvature,Virtual reality,Motor behavior,Computer science,Specific-information,Artificial intelligence,Human body,Minimum bounding box
Conference
Volume
Issue
ISSN
2011
1
2160-7508
ISBN
Citations 
PageRank 
978-1-4577-0529-8
0
0.34
References 
Authors
3
3
Name
Order
Citations
PageRank
Jeremy Svendsen100.34
Albu, A.B.2103.49
N. Virji-Babul3684.82