Title
Implicit surface triangulation with sampling
Abstract
This paper presents a new way for implicit rendering with particle systems. A seed particle needs to be found at first, which updates itself in a way of cube-finding. Other particles are initialized by this particle. We can set the number of particles. There are repulsion forces between the particles. They move in the direction of the forces, and update themselves in the way of cube-finding until they reach a uniform state. Then implicit surfaces get a steady and good sampling. A Crust mesh algorithm is used to connect the sampling points into triangle meshes. It is preferable to represent the surfaces with meshes rather than particles. Cube-finding method is absolutely convergent. The size of meshes varies with the topology of the surfaces. Experiments demonstrate this method is useful and efficiency.
Year
DOI
Venue
2012
10.1109/ICNIDC.2012.6418826
"IC-NIDC
Keywords
Field
DocType
image sampling,mesh generation,rendering (computer graphics),crust mesh algorithm,cube finding,implicit rendering,implicit surface triangulation,particle systems,sampling points,seed particle,triangle meshes,cube-finding,implicit surface,particle sampling,triangulation
Particle number,Topology,Particle system,Polygon mesh,Surface triangulation,Sampling (statistics),Geometry,Rendering (computer graphics),Particle,Mathematics,Mesh generation
Conference
ISBN
Citations 
PageRank 
978-1-4673-2201-0
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Mingjun Liu102.70
jing wang200.34
Xiuyang Zhao37313.60
tengao liu400.34
li li500.34