Title
A measurement study regarding quality of service and its impact on multiplayer online games
Abstract
In this paper we study the impact of network parameters including delay, delay jitter, and packet loss on the outcome of multiplayer online games. We use a measurement methodology that allows for automating game experiments using an artificial intelligence that runs on the game clients and eliminates the need for human interaction. Thus, we were able to perform thousands of experiments with different network configurations to investigate their influence on the game outcome systematically. Complementary to previous studies, we provide a solid data basis for statistical analysis. We derive probabilistic models that allow for calculating score and win probabilities and verify their accuracy using our measurements. As a result we are able to predict the outcome statistics of an ideal game with respect to network conditions.
Year
DOI
Venue
2010
10.1109/NETGAMES.2010.5679537
Network and Systems Support for Games
Keywords
Field
DocType
computer games,quality of service,statistical analysis,artificial intelligence,automating game experiments,delay jitter,human interaction,measurement methodology,multiplayer online games,network conditions,network parameters,packet loss,quality of service,solid data basis,statistical analysis
Simulation,Computer science,Server,Quality of service,Packet loss,Human interaction,Probabilistic logic,Jitter,Statistical analysis,Network conditions,Distributed computing
Conference
ISSN
ISBN
Citations 
2156-8138 E-ISBN : 978-1-4244-8354-9
978-1-4244-8354-9
11
PageRank 
References 
Authors
0.56
16
2
Name
Order
Citations
PageRank
Michael Bredel1110.56
Markus Fidler226815.13