Abstract | ||
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We propose a model for the structured design of games for post-stroke rehabilitation. The model is based on experiences with game development for a haptic and stereo vision immersive workbench intended for daily use in stroke patients' homes. A central component of this rehabilitation system is a library of games that are simultaneously entertaining for the patient and beneficial for rehabilitation [1], and where each game is designed for specific training tasks through the use of the model. Contact: daniel@goude.se. |
Year | Venue | Keywords |
---|---|---|
2007 | Studies in Health Technology and Informatics | Game design patterns,stroke rehabilitation,therapy,virtual reality |
Field | DocType | Volume |
Rehabilitation,Virtual reality,Stroke,Game design,Knowledge management,Human–computer interaction,Physical medicine and rehabilitation,Medicine | Conference | 125 |
ISSN | Citations | PageRank |
0926-9630 | 18 | 2.72 |
References | Authors | |
1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Daniel Goude | 1 | 18 | 2.72 |
Staffan Björk | 2 | 18 | 2.72 |
Martin Rydmark | 3 | 18 | 2.72 |