Abstract | ||
---|---|---|
An interactive, video game-based training module, Burn Center, was developed to simulate the real-life emergency events of a mass casualty disaster scenario, involving in 40 victims. The game contains two components - triage and resuscitation. The goal of the triage game is to correctly stabilize, sort, tag and transport burn victims during a mass casualty event at a busy theme park. After complete the triage component, the player will then take on the role of a burn care provider, balancing the clinical needs of multiple burn patients through a 36-hour resuscitation period, using familiar computer-simulated hospital devices. Once complete, players of Burn Center will come away with applicable skills and knowledge of burn care, for both field triage and initial resuscitation of the burn patients. |
Year | DOI | Venue |
---|---|---|
2009 | 10.3233/978-1-58603-964-6-142 | Studies in Health Technology and Informatics |
Keywords | Field | DocType |
Mass casualty preparedness,computer game,virtual reality training,surgical simulation | Knowledge management,Medical emergency,Mass Casualty,Medicine | Conference |
Volume | ISSN | Citations |
142 | 0926-9630 | 2 |
PageRank | References | Authors |
0.44 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sergei Kurenov | 1 | 6 | 1.81 |
William W Cance | 2 | 2 | 0.44 |
Ben Noel | 3 | 2 | 0.44 |
David W Mozingo | 4 | 2 | 0.44 |