Title
Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games
Abstract
Indirect illumination techniques greatly improve the realism of computer generated 3D scenes. However, most of these techniques are used offline and rely on pre-baked solutions which do not support dynamic updates. There are some real time solutions but usually the degree of realism that they achieve is not convincing enough. We present a real time solution based on a voxel representation of the scene generated from the mesh representation paired with an approximate voxel cone tracing technique which achieves good visual results and interactive frame rates. We also present an integration of this solution into a custom game engine to demonstrate the usage viability of the method in real world scenarios.
Year
DOI
Venue
2015
10.1109/CSCS.2015.47
2015 20th International Conference on Control Systems and Computer Science
Keywords
Field
DocType
indirect illumination,voxel cone tracing,voxel octree,realtime rendering,game engine
Sparse voxel octree,Computer vision,Computer graphics (images),Real-time rendering,Computer science,Cone tracing,Ray casting,Real-time computer graphics,Global illumination,Artificial intelligence,Rendering (computer graphics),Image-based modeling and rendering
Conference
ISSN
Citations 
PageRank 
2379-0474
0
0.34
References 
Authors
8
4
Name
Order
Citations
PageRank
andrei simion100.34
Victor Asavei224.76
Andrei Pistirica Sorin331.77
ovidiu poncea400.34