Title
Efficient ray casting with LF-Minmax map in CUDA
Abstract
Ray casting is the most frequently used algorithm in direct volume rendering for displaying medical data, although it is computationally very expensive. Recent hardware improvements have allowed ray casting to be used in real-time, however, there is room for performance gains to take advantage of the recent development of general-purpose graphical processing units (GPU). The purpose of this paper is to implement the volume ray casting with the Compute Unified Device Architecture (CUDA) to obtain higher rendering performance. The experimental results show that the new algorithm is up to 15 times faster than the conventional CPU-based ray casting algorithm.
Year
DOI
Venue
2011
10.1117/12.877837
Proceedings of SPIE
Keywords
Field
DocType
volume rendering,volume ray casting,CUDA,GPU,minmax map
Volume ray casting,Minimax,Volume rendering,CUDA,Computer science,Parallel computing,Ray casting,Rendering (computer graphics)
Conference
Volume
ISSN
Citations 
7964
0277-786X
0
PageRank 
References 
Authors
0.34
0
1
Name
Order
Citations
PageRank
Jae Choi1537.82