Title
Games in concert
Abstract
In this study we explored whether a virtual 3d environment in combination with various game mechanics can function as a creative playground for collaborative music making in a virtual space. The virtual environment is created using Unity3D which communicates to any OSC-enabled music software or programming environment, for example Max. Up to six players were presented with a virtual environment consisting of three interlinked mini games enabling them to create- and control various parameters of the sound. Furthermore it was possible to change the placement of the sound sources within the virtual space and to add reverb. This was reflected by changing the real space position of the sounds provided by a surround installation of eight loudspeakers using the Ambisonics surround panning technology. During preliminary tests we could observe a quick appropriation of the provided surroundings while players felt like being truly creative, resulting in unexpected musical situations. Additionally a very quick and non-verbal distribution of the participants amongst the “instruments” did occur, meaning spectators could spontaneously enter and contribute to the experience. We conclude that collaborative music making in a virtual space, especially in combination with modern game mechanics, might not only lead to a new way of how we create but also how we perceive music in a modern era.
Year
DOI
Venue
2015
10.1109/SIVE.2015.7361289
2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)
Keywords
Field
DocType
Collaborative music making, Collaborative composition, Game mechanics, Game design, Music video game
Appropriation,Virtual machine,Game mechanics,Musical,Ambisonics,Software,Human–computer interaction,Engineering,Loudspeaker,Multimedia,Virtual space
Conference
Citations 
PageRank 
References 
0
0.34
3
Authors
2
Name
Order
Citations
PageRank
simon pfaff100.34
olav lervik200.34