Abstract | ||
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Toy blocks can help the children develop various skills, such as spatial, mathematical, creative problem solving etc. In this paper, we developed a computer aided system for child to play blocks with a computer in a natural and intuitive way using the Kinect. We design a set of intuitive body gestures that allow the user to naturally control and navigate 3D toy blocks in a virtual environment. To conquer the imprecise interaction with Kinect, we propose a snapping interface, which automatically computes the optimal location and orientation of the to-be-assembled block. This interface can significantly reduce the user’s burden for fine tuning the blocks at the desired locations, which is often tedious and time consuming. As a result, the user can fully immerse him/herself in the game and construct a complicated structure easily. The experimental results and positive feedback from users demonstrate the efficacy of our approach to virtual assembly of building blocks. |
Year | DOI | Venue |
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2014 | 10.1007/s11042-013-1690-7 | Multimedia Tools Appl. |
Keywords | DocType | Volume |
feedback,location,virtual reality | Journal | 73 |
Issue | ISSN | Citations |
3 | 1573-7721 | 4 |
PageRank | References | Authors |
0.48 | 21 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Juncong Lin | 1 | 105 | 20.73 |
Qian Sun | 2 | 71 | 12.14 |
guilin li | 3 | 4 | 0.48 |
Ying He | 4 | 1264 | 105.35 |