Abstract | ||
---|---|---|
Linguistic Geometry (LG) is a type of game theory for extensive discrete games scalable to the level of real life defense systems. This scalability is based on changing the paradigm for game solving—from search to construction. LG was developed by generalizing experiences of the advanced chess players. LG is a formal model of human reasoning about armed conflict, a mental reality “hard-wired” in the human brain. It appears that this algorithm, an evolutionary product of millions of years of human warfare, served in its turn as the principle mover for evolution of human intelligence. Its special role in human history and its relationship to the Primary Language of the human brain (as introduced by J. Von Neumann) suggest that the experiences of development of LG must be instructive for solving another major puzzle, discovering the Algorithm of Discovery. This algorithm should be an ancient component of the Primary Language as well. This paper refining our experiences of discovering LG reports the first results of this research. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1007/s13042-012-0114-8 | Int. J. Machine Learning & Cybernetics |
Keywords | Field | DocType |
Linguistic Geometry, Primary Language, Artificial intelligence, Algorithm of discovery, Game theory, Visual stream | Human intelligence,Generalization,Computer science,Artificial intelligence,Game theory,First language,Von Neumann architecture,Linguistic geometry,Scalability | Journal |
Volume | Issue | ISSN |
4 | 6 | 1868-808X |
Citations | PageRank | References |
6 | 0.61 | 8 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
---|---|---|---|
boris stilman | 1 | 87 | 17.77 |