Title
In-car game design for children: Promoting interactions inside and outside the car
Abstract
Long car rides can become a source of boredom for children, consequently causing tension inside the car. Common solutions against boredom include entertainment devices suitable for in-car use. Such devices often disengage children from other family members inside the car, as well as from the outside world. We set out to create a novel in-car game that connects children with their family and their environment, instead of only their entertainment devices. The game, called Mileys, integrates location-based information, augmented reality and virtual characters. We developed Mileys in an iterative process — findings from the first round of prototyping and evaluation guided the design of a second-generation prototype and lead to additional evaluations. In this paper we discuss lessons learned during the development and evaluation of Mileys, present challenges for location-based in-car game design, and suggest potential solutions for promoting interactions inside and outside the car.
Year
DOI
Venue
2014
10.1016/j.ijcci.2015.03.001
International Journal of Child-Computer Interaction
Keywords
DocType
Volume
In-car game,Location-based,Augmented reality,Mobile application
Journal
2
Issue
ISSN
Citations 
4
2212-8689
1
PageRank 
References 
Authors
0.37
20
3
Name
Order
Citations
PageRank
Oren Zuckerman141340.55
Guy Hoffman270662.08
Ayelet Gal-Oz3645.01