Abstract | ||
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Long car rides can become a source of boredom for children, consequently causing tension inside the car. Common solutions against boredom include entertainment devices suitable for in-car use. Such devices often disengage children from other family members inside the car, as well as from the outside world. We set out to create a novel in-car game that connects children with their family and their environment, instead of only their entertainment devices. The game, called Mileys, integrates location-based information, augmented reality and virtual characters. We developed Mileys in an iterative process — findings from the first round of prototyping and evaluation guided the design of a second-generation prototype and lead to additional evaluations. In this paper we discuss lessons learned during the development and evaluation of Mileys, present challenges for location-based in-car game design, and suggest potential solutions for promoting interactions inside and outside the car. |
Year | DOI | Venue |
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2014 | 10.1016/j.ijcci.2015.03.001 | International Journal of Child-Computer Interaction |
Keywords | DocType | Volume |
In-car game,Location-based,Augmented reality,Mobile application | Journal | 2 |
Issue | ISSN | Citations |
4 | 2212-8689 | 1 |
PageRank | References | Authors |
0.37 | 20 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Oren Zuckerman | 1 | 413 | 40.55 |
Guy Hoffman | 2 | 706 | 62.08 |
Ayelet Gal-Oz | 3 | 64 | 5.01 |