Title
Space carving MVD sequences for modeling natural 3D scenes
Abstract
This paper presents a 3D modeling system designed for Multi-view Video plus Depth (MVD) sequences. The aim is to remove redundancy in both texture and depth information present in the MVD data. To this end, a volumetric framework is employed in order to merge the input depth maps. Hereby a variant of the Space Carving algorithm is proposed. Voxels are iteratively carved by ray-casting from each view, until the 3D model be geometrically consistent with every input depth map. A surface mesh is then extracted from this volumetric representation thanks to the Marching Cubes algorithm. Subsequently, to address the issue of texture modeling, a new algorithm for multi-texturing the resulting surface is presented. This algorithm selects from the set of input images the best texture candidate to map a given mesh triangle. The best texture is chosen according to a photoconsistency metric. Tests and results are provided using still images from usual MVD test-sequences.
Year
DOI
Venue
2012
10.1117/12.908608
Proceedings of SPIE
Keywords
Field
DocType
Multi-view Video plus Depth (MVD),3DTV,FTV,depth map fusion,Space Carving,multi-view texture mapping
Voxel,Computer vision,Space carving,Computer graphics (images),Marching cubes,Texture modeling,Redundancy (engineering),Artificial intelligence,Depth map,Merge (version control),3D modeling,Physics
Conference
Volume
ISSN
Citations 
8290
0277-786X
0
PageRank 
References 
Authors
0.34
4
5
Name
Order
Citations
PageRank
youssef alj100.34
guillaume boisson210.69
philippe bordes300.68
Muriel Pressigout429115.52
L. Morin513735.63