Title
No-Search Approach In Linguistic Geometry: Experiments With Concurrent Agents
Abstract
The paper describes experiments with Combat Simulation Tool. This is a Linguistic Geometry system for the game of four active agents broken into two opposing teams. All the agents can move simultaneously if necessary in a 2D district of size NxN, where N is an arbitrary integer greater than zero. The paper also includes the example of system execution with optimal solution generation and proof of optimality combined in one. This implementation is able of producing optimal decision trees, without search. This is the first implementation of such a system.
Year
DOI
Venue
1998
10.1109/ICSMC.1998.727635
1998 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5
Keywords
Field
DocType
decision trees,formal languages,game theory,computer science,geometry,software systems,multi agent systems,decision tree,autonomous agents
Integer,Decision tree,Autonomous agent,Optimal decision,Formal language,Computer science,Software system,Multi-agent system,Artificial intelligence,Game theory,Machine learning
Conference
ISSN
Citations 
PageRank 
1062-922X
3
0.81
References 
Authors
2
2
Name
Order
Citations
PageRank
Skhisov, E.161.67
boris stilman28717.77