Abstract | ||
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The paper describes experiments with Combat Simulation Tool. This is a Linguistic Geometry system for the game of four active agents broken into two opposing teams. All the agents can move simultaneously if necessary in a 2D district of size NxN, where N is an arbitrary integer greater than zero. The paper also includes the example of system execution with optimal solution generation and proof of optimality combined in one. This implementation is able of producing optimal decision trees, without search. This is the first implementation of such a system. |
Year | DOI | Venue |
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1998 | 10.1109/ICSMC.1998.727635 | 1998 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5 |
Keywords | Field | DocType |
decision trees,formal languages,game theory,computer science,geometry,software systems,multi agent systems,decision tree,autonomous agents | Integer,Decision tree,Autonomous agent,Optimal decision,Formal language,Computer science,Software system,Multi-agent system,Artificial intelligence,Game theory,Machine learning | Conference |
ISSN | Citations | PageRank |
1062-922X | 3 | 0.81 |
References | Authors | |
2 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Skhisov, E. | 1 | 6 | 1.67 |
boris stilman | 2 | 87 | 17.77 |