Abstract | ||
---|---|---|
Linguistic Geometry (LG) includes a mathematical model for reasoning about multiagent discrete concurrent pursuit-evasion games. This approach gives us powerful tools for reducing the search space in various problems by introducing a concurrent multiagent game and decomposing it into a hierarchy of dynamic interacting subsystems. The LG tools provide a framework for the evaluation of the complexity and quality of solutions. In this paper we consider an approach to applying LG in various problem domains. |
Year | DOI | Venue |
---|---|---|
1998 | 10.1109/ICSMC.1998.727629 | 1998 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5 |
Keywords | Field | DocType |
search space,multi agent systems,multiagent systems,vehicle dynamics,geometry,computational modeling,concurrent computing,game theory,computational geometry,mathematical model,computational complexity,formal languages | Formal language,Computer science,Computational geometry,Theoretical computer science,Multi-agent system,Vehicle dynamics,Artificial intelligence,Game theory,Concurrent computing,Hierarchy,Machine learning,Computational complexity theory | Conference |
ISSN | Citations | PageRank |
1062-922X | 4 | 1.47 |
References | Authors | |
12 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
boris stilman | 1 | 87 | 17.77 |