Abstract | ||
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Linguistic Geometry includes mathematical model and tools for knowledge representation and reasoning about multiagent discrete pursuit-evasion games. A new approach to solving a class of search problems without search is shown on example of the aircraft war game. This paper includes the second part of the solution construction. Based on the State Space Chart a full set of strategies is constructed; one of them is implemented as a solution tree. It is proved that the only optimal strategy in this problem is the draw strategy; implementation of this strategy in the Start State is the optimal solution. |
Year | DOI | Venue |
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1998 | 10.1109/ICSMC.1998.727631 | 1998 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-5 |
Keywords | Field | DocType |
mathematical model,game theory,state space,knowledge representation and reasoning,computer science,knowledge representation,reasoning,computational geometry,multi agent systems,knowledge engineering,formal languages,switches | Knowledge representation and reasoning,Formal language,Computer science,Computational geometry,Multi-agent system,Knowledge engineering,Chart,Game theory,Artificial intelligence,State space,Machine learning | Conference |
ISSN | Citations | PageRank |
1062-922X | 4 | 1.45 |
References | Authors | |
2 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
boris stilman | 1 | 87 | 17.77 |