Title | ||
---|---|---|
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying. |
Abstract | ||
---|---|---|
•The evidence- and theory-based design of an anti-cyberbullying program is presented.•Promoting positive bystander behavior may help end cyberbullying and its harm.•Behavior change methods need to be balanced with gaming features, based on evidence.•User testing is crucial, and amended the program design.•The protocol used professional, user, and stakeholder expertise in game design. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1016/j.chb.2015.11.039 | Computers in Human Behavior |
Keywords | DocType | Volume |
Cyberbullying,Serious game,Bystanders,Adolescence,Intervention Mapping | Journal | 56 |
ISSN | Citations | PageRank |
0747-5632 | 1 | 0.36 |
References | Authors | |
7 | 11 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ann Desmet | 1 | 52 | 5.74 |
Katrien Van Cleemput | 2 | 106 | 11.03 |
Sara Bastiaensens | 3 | 52 | 4.73 |
Karolien Poels | 4 | 265 | 24.51 |
Heidi Vandebosch | 5 | 184 | 21.00 |
Steven Malliet | 6 | 21 | 3.68 |
Maïté Verloigne | 7 | 1 | 0.36 |
Griet Vanwolleghem | 8 | 1 | 0.36 |
Lieze Mertens | 9 | 1 | 0.36 |
Greet Cardon | 10 | 4 | 2.15 |
I. De Bourdeaudhuij | 11 | 53 | 5.44 |