Title
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying.
Abstract
•The evidence- and theory-based design of an anti-cyberbullying program is presented.•Promoting positive bystander behavior may help end cyberbullying and its harm.•Behavior change methods need to be balanced with gaming features, based on evidence.•User testing is crucial, and amended the program design.•The protocol used professional, user, and stakeholder expertise in game design.
Year
DOI
Venue
2016
10.1016/j.chb.2015.11.039
Computers in Human Behavior
Keywords
DocType
Volume
Cyberbullying,Serious game,Bystanders,Adolescence,Intervention Mapping
Journal
56
ISSN
Citations 
PageRank 
0747-5632
1
0.36
References 
Authors
7
11