Title
A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
Abstract
•The paper deals with three gamified collaborative courses for entrepreneurship education (EE).•A theoretical model for EE, developed on purpose, guided the identification of the objectives.•The Serious Games (SGs) to be adopted during the courses have been selected based on the model.•Courses outcomes and knowledge acquired could lead to developing of more effective SGs for (EE).
Year
DOI
Venue
2015
10.1016/j.chb.2014.11.082
Computers in Human Behavior
Keywords
Field
DocType
Technology Enhanced Learning,Serious Games,Entrepreneurship education,Gamification,Higher education,Collaboration
Social psychology,Entrepreneurship,Usability,Entrepreneurship education,Psychology,Knowledge management,Lifelong learning,Higher education
Journal
Volume
ISSN
Citations 
51
0747-5632
0
PageRank 
References 
Authors
0.34
10
10