Title
Designing virtual bots for optimizing strategy-game groups
Abstract
In the last decade, a permanent increasing in the popularity of videogames has happened. As the cost of the computational power has decreased, graphic games more realistic have been developed. However, although everybody in this industry knew that an intelligent and believable behavior of bots (or, in general, non-playing characters) is an important key to make a game fun to play, the experts have not showed real interests in this issue until recently. In this paper, we propose how a good strategy for optimizing the behavior of a team of bots (with roles between members and communication skills between each other) in the \"capture the flag game\" domain, could be designed and analyzed using a combination between swarming optimization techniques and mathematical analysis based in Markov models in order to improve the standard strategies that videogames use. This domain presents a particular case of the \"exploration vs. exploitation\" dilemma, a paradox that appears in numerous situations where systems needs being adaptable and learnable at the same time and solutions of the dilemma are built evolving balances between parts. The environment used to test the proposed model will be the Unreal Tournament virtual world.
Year
DOI
Venue
2016
10.1016/j.neucom.2015.05.118
Neurocomputing
Keywords
Field
DocType
Genetic algorithms,Swarming,Videogames
Tournament,Communication skills,Markov model,Popularity,Artificial intelligence,Dilemma,Machine learning,Genetic algorithm,Mathematics
Journal
Volume
Issue
ISSN
172
C
0925-2312
Citations 
PageRank 
References 
0
0.34
7
Authors
5
Name
Order
Citations
PageRank
Manuel Glez Bedia114.09
Luis Fernando Castillo2587.75
Carolina López300.68
Francisco J. Serón421620.88
Gustavo A. Isaza5246.05