Abstract | ||
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We present a framework to design force fields that drive particles to follow a path under the physics-based animation system. In this framework, a user interactively specifies the desired path, represented by a Bezier curve using a GUI and the attraction force that drives a particle toward the target location. Then, the framework automatically defines the steering force to make a particle follow the desired path. To this end, we use B-splines to define the steering force that best approximates the user-specified path. We demonstrate the effectiveness of our method by showing a large number of particles following the desired path and forming an animated human figure. Our method creates a stable behavior of particles and is fast enough to run in real time. |
Year | DOI | Venue |
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2015 | 10.1142/S0219467815500096 | INTERNATIONAL JOURNAL OF IMAGE AND GRAPHICS |
Keywords | Field | DocType |
Particle systems, particle simulation, physic-based animation, force field, controlled particle | Force field (physics),Particle number,Computer vision,Particle system,Particle simulation,Animation system,Bézier curve,Artificial intelligence,Particle,Mathematics | Journal |
Volume | Issue | ISSN |
15 | 3 | 0219-4678 |
Citations | PageRank | References |
0 | 0.34 | 10 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Muhammad Rusdi Syamsuddin | 1 | 4 | 1.48 |
Jinwook Kim | 2 | 143 | 22.43 |
Sung-Hee Lee | 3 | 334 | 24.19 |