Title
Upper Body Tracking And 3d Gesture Reconstruction Using Agent-Based Architecture
Abstract
In this paper, we present an upper human body tracking system with agent-based architecture. Our agent-based approach departs from process-centric model where the agents are bound to specific processes, and introduces a novel model by which agents are bound to the objects or sub-objects being recognized or tracked. To demonstrate the effectiveness of our system, we use stereo video streams, which are captured by calibrated stereo cameras, as inputs and synthesize human animations which are represented by 3D skeletal motion data. Different from our previous researches, the new system does not require a restricted capture environment with special lighting condition and projected patterns and subjects can wear daily clothes (we do NOT use any markers). With the success from the previous researches, our pre-designed agents are autonomous, self-aware entities that are capable of communicating with other agents to perform tracking within agent coalitions. Each agent with high-level abstracted knowledge seeks 'evidence' for its existence from both low-level features (e.g. motion vector fields, color blobs) as well as from its peers (other agents representing body-parts with which it is compatible). The power of the agent-based approach is the flexibility by which domain information may be encoded within each agent to produce an overall tracking solution.
Year
DOI
Venue
2015
10.1142/S0219467815500163
INTERNATIONAL JOURNAL OF IMAGE AND GRAPHICS
Keywords
Field
DocType
Image processing, agent-based modeling, 3D gesture recognition
Stereo cameras,Computer vision,Architecture,Pattern recognition,Gesture,Tracking system,Image processing,Artificial intelligence,Mathematics,Motion vector
Journal
Volume
Issue
ISSN
15
4
0219-4678
Citations 
PageRank 
References 
0
0.34
29
Authors
6
Name
Order
Citations
PageRank
Chao Peng1294.43
Bing Fang200.34
Francis K. H. Quek3108596.29
Yong Cao46810.33
Seung In Park5263.96
Liguang Xie643019.61